Town: Odíhg Spsdiy̼fā

Odíhg Spsdiy̼fā

Odíhg Spsdiy̼fā
Example Tauric architecture.
StateDalandic Empire
ProvenceDrièfèkē Provence
Sub ProvenceÀgu̹ Ulæ County
RegionUridïpi-cïffä Maquis
Founded1566
Community LeaderMaster Angolben Dyfodwg
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation7882 m (-17090 ft)
Average Yearly Precipitation118 cm/y (46 in/y)
Population1467
Population Density244 people per km2 (733 people per mi2)
Town AuraAbjuration
Naming
Native nameOdíhg Spsdiy̼fā
PronunciationSpsdiy̼ /fəˑ/
Direct Translation[story; fable; plot] [wrench]
Translation[Not Yet Translated]

Odíhg Spsdiy̼fā (Spsdiy̼ /fəˑ/ [story; fable; plot] [wrench]) is a subtropical Town located in Àgu̹ Ulæ County, Drièfèkē Provence, within the Dalandic Empire.

The name Odíhg Spsdiy̼fā is derived from the Tauric language, as Odíhg Spsdiy̼fā was founded by Rërm Goīkī 'Lexi Sarina' Yaw̋nḱ Goīs Nīs Beddoes, who was culturaly Tauric.

Climate

Odíhg Spsdiy̼fā has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Odíhg Spsdiy̼fā receives an average of 118 cm/y (46 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Spsdiy̼fā covers an area of nearly 6 km2 (2 mi2), and an average elevation of 7882 m (-17090 ft) above sea level.

Overview

Odíhg Spsdiy̼fā was founded durring the late 17th century in late winter of the year 1566, by Rërm Goīkī 'Lexi Sarina' Yaw̋nḱ Goīs Nīs Beddoes. The establishment of Odíhg Spsdiy̼fā suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Spsdiy̼fā which required millitary assistance exterminate before the community could finish being built.

Odíhg Spsdiy̼fā was built using the conventions of Tauric durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Odíhg Spsdiy̼fā is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Spsdiy̼fā is buildings are speckled and packed arround broad packed earth streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Odíhg Spsdiy̼fā has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Spsdiy̼fā. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Spsdiy̼fā's parks.

Odíhg Spsdiy̼fā has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Spsdiy̼fā.

Odíhg Spsdiy̼fā has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Spsdiy̼fā has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Spsdiy̼fā has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Spsdiy̼fā has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Spsdiy̼fā's public wards, blessings, and other arcane systems.

Odíhg Spsdiy̼fā possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Spsdiy̼fā's grid is powered by an arcane means.

Odíhg Spsdiy̼fā has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Spsdiy̼fā's natural decorations nor waterways.

Odíhg Spsdiy̼fā has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Spsdiy̼fā has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Spsdiy̼fā's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Odíhg Spsdiy̼fā during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Ramidreju near Odíhg Spsdiy̼fā are known to be a mutant strain of the creature.

Odíhg Spsdiy̼fā's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Mysticism energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5956 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4401
    • Swine: 293
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 20
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

475 of Odíhg Spsdiy̼fā's population work within a Foundational Occupation.

904 of Odíhg Spsdiy̼fā's population do not work in a formal occupation, but do contribute to the local economy. 88 (6%) are noncontributers.

Points of Interest

Odíhg Spsdiy̼fā is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Odíhg Spsdiy̼fā is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Odíhg Spsdiy̼fā. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Odíhg Spsdiy̼fā, which lost 253 people, 369, and 23 livestock in the disaster.. History remembers the strom as The Storm of Dread.

History